Lune

CVPR2021Top-tier venue

A Deep Emulator for Secondary Motion of 3D Characters

Mianlun Zheng, Yi Zhou, Duygu Ceylan, Jernej Barbic

2021Year
8Top-tier citations

Abstract

Figure 1 : a) Our method is trained on a primitive (sphere) dataset with deformation dynamics but generalizes across topology varying 3D characters. The uniform volumetric mesh surrounding the surface mesh is used for prediction, where the red vertices are set to be constraints. b) At inference time, the input is an artist-specified skinned mesh without dynamics. c) Our neural network predicts the dynamic mesh with secondary motion. d) The surface mesh is rendered with textures.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers8

Ask how each one uses it

Builds on4

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines