MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory
Junyeong Park, Junmo Cho, Sungjin Ahn
Abstract
Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves tasksolving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve .
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 626d6dad-5e4a-4f8e-92e8-202f53eaa75dCited by top-tier papers2
- Experience Transfer for Multimodal LLM Agents in Minecraft GameChenghao Li, Jun Liu, Songbo Zhang, Huadong Jian et al.CVPR 2026 · 4 citations
- MoEC: A Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft ControlHui Wu, Chao Xu, Jianghui Wang, Ziqiong Liu et al.ACL 2026
Builds on17
- Language Models are Few-Shot LearnersTom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah et al.NeurIPS 2020 · 64,255 citations
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- LoRA: Low-Rank Adaptation of Large Language ModelsEdward J. Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu et al.ICLR 2022 · 18,833 citations
- Flamingo: a Visual Language Model for Few-Shot LearningJean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech et al.NeurIPS 2022 · 6,707 citations
- Reflexion: language agents with verbal reinforcement learningNoah Shinn, Federico Cassano, Ashwin Gopinath, Karthik Narasimhan et al.NeurIPS 2023 · 5,828 citations
Related papers
- Spatially-Aware Transformers for Embodied AgentsJunmo Cho, Jaesik Yoon, Sungjin AhnICLR 2024 · 6 citations
- Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied ExplorationSen Wang, Bangwei Liu, Zhenkun Gao, Lizhuang Ma et al.CVPR 2026 · 14 citations
- Episodic Memories Generation and Evaluation Benchmark for Large Language ModelsAlexis Huet, Zied Ben-Houidi, Dario RossiICLR 2025
- Variational Recurrent Models for Solving Partially Observable Control TasksDongqi Han, Kenji Doya, Jun TaniICLR 2020 · 75 citations
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon TasksZaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen et al.NeurIPS 2024 · 104 citations
