Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
Constantin Kleinbeck, Hannah Schieber, Klaus Engel, Ralf Gutjahr, Daniel Roth
Abstract
In medical image visualization, path tracing of volumetric medical data like computed tomography (CT) scans produces lifelike three-dimensional visualizations. Immersive virtual reality (VR) displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing Gaussian Splatting (GS) to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 60613f7e-c349-4739-8b46-4db40fb7d291Cited by top-tier papers2
- Cross-temporal 3D Gaussian Splatting for Sparse-view Guided Scene UpdateZeyuan An, Yanghang Xiao, Zhiying Leng, Frederick W. B. Li et al.AAAI 2026
- Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive AnatomyConstantin Kleinbeck, Luisa Theelke, Hannah Schieber, Ulrich Eck et al.IEEE VR 2026
Builds on9
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Depth Anything: Unleashing the Power of Large-Scale Unlabeled DataLihe Yang, Bingyi Kang, Zilong Huang, Xiaogang Xu et al.CVPR 2024 · 847 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer et al.SIGGRAPH 2024 · 180 citations
Related papers
- L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene DeliveryYi-Zhen Tsai, Xuechen Zhang, Zheng Li, Jiasi ChenMobiCom 2025 · 2 citations
- Motion Hierarchical Gaussian for Dynamic Control in VRRunze Fan, Jian Wu, Qixiang Ma, Zhikai Wen et al.IEEE VR 2026
- Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian SplattingGunjoong Kim, Seonghoon Park, Jeho Lee, Chanyoung Jung et al.MobiCom 2025 · 3 citations
- Exact-GS: Mathematically Rigorous and Accurate 3D Gaussian Splatting for 3D X-ray ReconstructionGuangpu Yang, Steffen Kieß, Hanxiang Luo, Xingyu Liu et al.CVPR 2026
- Compressed 3D Gaussian Splatting for Accelerated Novel View SynthesisSimon Niedermayr, Josef Stumpfegger, Rüdiger WestermannCVPR 2024 · 138 citations
