RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos
Lixin Xue, Chengwei Zheng, Georgios Paschalidis, Chen Guo, Manuel Kaufmann, Juan Zarate, Dimitrios Tzionas
Abstract
Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing interpenetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction. Ablations show that each stage contributes substantially. We will release our code and data to foster future research.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on46
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 1,248 citations
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
- Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsMohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. BlackICCV 2019 · 384 citations
- DUSt3R: Geometric 3D Vision Made EasyShuzhe Wang, Vincent Leroy, Yohann Cabon, Boris Chidlovskii et al.CVPR 2024 · 302 citations
- FoundationPose: Unified 6D Pose Estimation and Tracking of Novel ObjectsBowen Wen, Wei Yang, Jan Kautz, Stan BirchfieldCVPR 2024 · 215 citations
Related papers
- Visibility Aware Human-Object Interaction Tracking from Single RGB CameraXianghui Xie, Bharat Lal Bhatnagar, Gerard Pons-MollCVPR 2023
- CARI4D: Category Agnostic 4D Reconstruction of Human-Object InteractionXianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti et al.CVPR 2026 · 16 citations
- H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in MotionHongyi Xu, Thiemo Alldieck, Cristian SminchisescuNeurIPS 2021 · 225 citations
- Free-Moving Object Reconstruction and Pose Estimation with Virtual CameraHaixin Shi, Yinlin Hu, Daniel Koguciuk, Juan-Ting Lin et al.AAAI 2025 · 2 citations
- Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD StreamYuheng Jiang, Kaixin Yao, Zhuo Su, Zhehao Shen et al.CVPR 2023
