GG-Editor: Locally Editing 3D Avatars with Multimodal Large Language Model Guidance
Yunqiu Xu, Linchao Zhu, Yi Yang
Abstract
Text-driven 3D avatar customization has attracted increasing attention in recent years, where precisely editing specific local parts of avatars with only text prompts is particularly challenging. Previous editing methods usually use segmentation or cross-attention masks as constraints for local editing. Although these masks tightly cover existing objects/parts, they may limit editing methods to create drastic geometry deformations beyond the covered contents. From a different perspective, this paper presents a GPT-guided local avatar editing framework, namely GG-Editor. Specifically, GG-Editor progressively mines more reasonable candidate editing regions via harnessing multimodal large language models which already organically assimilate common-sense human knowledge. In order to improve the editing quality of the local areas, GG-Editor explicitly decouples the geometry/appearance optimization, and adopts a global-local synergy editing strategy with GPT-generated local prompts. Moreover, to preserve concepts residing in source avatars, GG-Editor proposes an orthogonal denoising score that orthogonally decomposes editing directions and introduce an explicit term for preservation. Comprehensive experiments demonstrate that GG-Editor with only textual prompts achieves realistic and high-fidelity local editing results, significantly surpassing prior works. Project page: https://xuyunqiu.github.io/GG-Editor/.
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