Diffusion Feature Field for Text-based 3D Editing with Gaussian Splatting
Eunseo Koh, Sangeek Hyun, MinKyu Lee, Jiwoo Chung, Kangmin Seo, Jae-Pil Heo
Abstract
Recent advances in text-based image editing have motivated the extension of these techniques into the 3D domain. However, existing methods typically apply 2D diffusion models independently to multiple viewpoints, resulting in significant artifacts, most notably the Janus problem, due to inconsistencies across edited views. To address this, we propose a novel approach termed DFFSplat, which integrates a 3D-consistent diffusion feature field into the editing pipeline. By rendering and injecting these 3D-consistent structural features into intermediate layers of a 2D diffusion model, our method effectively enforces geometric alignment and semantic coherence across views. However, averaging 3D features during the feature field learning process can lead to the loss of fine texture details. To overcome this, we introduce a dual-encoder architecture to disentangle view-independent structural information from view-dependent appearance details. By encoding only the disentangled structure into the 3D field and injecting it during 2D editing phase, our method produces semantically and multi-view coherent edited images while maintaining high quality editing. Additionally, we employ a time-invariance objective to ensure consistency across diffusion timesteps, enhancing the stability of learned representations. Experimental results demonstrate that our method achieves state-of-the-art performance in terms of CLIP similarity, and better preserves structural and semantic consistency compared to existing approaches.
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