FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario
Hang Dai, Hongwei Fan, Han Zhang, Duojin Wu, Jiyao Zhang, Hao Dong
Abstract
The increasing need for augmented reality and robotics is urging for articulated object reconstruction with high scalability. However, the existing settings of reconstructing from discrete articulation states or casual monocular video need non-trivial axes alignment or suffer from insufficient coverage, limiting the applications. In this paper, we introduce FreeArtGS, a novel method for reconstructing articulated objects under free-moving scenario, a new setting with a simpler setup and high scalability. FreeArtGS combines free-moving part segmentation with joint estimation and end-to-end optimization, taking only a monocular RGB-D video as input. By optimizing with the priors from off-the-shelf point-tracking and feature models, free-moving part segmentation discovers rigid parts from relative motion in unconstrained capture. The joint estimation module proposes a noise-resistant approach to recover joint type and axis robustly from part segmentation. Finally, 3DGS-based end-to-end optimization is implemented to jointly reconstruct visual textures, geometry and joint angles of the articulated object. We perform experiments on two benchmarks and real-world free-moving articulated objects. Experiments show that FreeArtGS consistently outperforms prior methods in free-moving articulated object reconstruction and remains competitive in the similar previous setting, underscoring the potential of FreeArtGS to serve as an engine for realistic articulated asset building. Code and data will be released.
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