Lune

CVPR2024Top-tier venue

MorpheuS: Neural Dynamic 360∘360^{\circ} Surface Reconstruction from Monocular RGB-D Video

Hengyi Wang, Jingwen Wang, Lourdes Agapito

2024Year
4Citations

Abstract

Neural rendering has demonstrated remarkable success in dynamic scene reconstruction. Thanks to the expressiveness of neural representations, prior works can accurately capture the motion and achieve high-fidelity reconstruction of the target object. Despite this, real-world video sce-narios often feature large unobserved regions where neural representations struggle to achieve realistic completion. To tackle this challenge, we introduce MorpheuS, a framework for dynamic <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">360∘360^\circ</tex> surface reconstruction from a casually captured RGB-D video. Our approach models the target scene as a canonical field that encodes its geometry and appearance, in conjunction with a defor-mation field that warps points from the current frame to the canonical space. We leverage a view-dependent diffusion prior and distill knowledge from it to achieve realistic completion of unobserved regions. Experimental results on various real-world and synthetic datasets show that our method can achieve high-fidelity 360° surface reconstruction of a deformable object from a monocular RGB-D video. Project page: https: / /hengyi wang. gi thub. io/ pro jects/morpheus.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Builds on51

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines