Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motion
Weng Fei Low, Gim Hee Lee
Abstract
Event cameras offer many advantages over standard cameras due to their distinctive principle of operation: low power, low latency, high temporal resolution and high dynamic range. Nonetheless, the success of many downstream visual applications also hinges on an efficient and effective scene representation, where Neural Radiance Field (NeRF) is seen as the leading candidate. Such promise and potential of event cameras and NeRF inspired recent works to investigate on the reconstruction of NeRF from moving event cameras. However, these works are mainly limited in terms of the dependence on dense and low-noise event streams, as well as generalization to arbitrary contrast threshold values and camera speed profiles. In this work, we propose Robust e-NeRF, a novel method to directly and robustly reconstruct NeRFs from moving event cameras under various real-world conditions, especially from sparse and noisy events generated under non-uniform motion. It consists of two key components: a realistic event generation model that accounts for various intrinsic parameters (e.g. timeindependent, asymmetric threshold and refractory period) and non-idealities (e.g. pixel-to-pixel threshold variation), as well as a complementary pair of normalized reconstruction losses that can effectively generalize to arbitrary speed profiles and intrinsic parameter values without such prior knowledge. Experiments on real and novel realistically simulated sequences verify our effectiveness. Our code, synthetic dataset and improved event simulator are public.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers30
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian SplattingXiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He et al.ICML 2024 · 113 citations
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian SplattingHaiqian Han, Jianing Li, Henglu Wei, Xiangyang JiNeurIPS 2024 · 39 citations
- AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger ScenesChaoran Feng, Wangbo Yu, Xinhua Cheng, Zhenyu Tang et al.AAAI 2025 · 21 citations
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian SplattingBohao Liao, Wei Zhai, Zengyu Wan, Zhixin Cheng et al.NeurIPS 2025 · 19 citations
- EventPS: Real-Time Photometric Stereo Using an Event CameraBohan Yu, Jieji Ren, Jin Han, Feishi Wang et al.CVPR 2024 · 13 citations
Builds on22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
Related papers
- E2NeRF: Event Enhanced Neural Radiance Fields from Blurry ImagesYunshan Qi, Lin Zhu, Yu Zhang, Jia LiICCV 2023 · 71 citations
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time RenderingToshiya Yura, Ashkan Mirzaei, Igor GilitschenskiCVPR 2025
- Deformable Neural Radiance Fields using RGB and Event CamerasQi Ma, Danda Pani Paudel, Ajad Chhatkuli, Luc Van GoolICCV 2023 · 43 citations
- Deblurring Neural Radiance Fields with Event-driven Bundle AdjustmentYunshan Qi, Lin Zhu, Yifan Zhao, Nan Bao et al.ACM MM 2024 · 10 citations
- E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D ReconstructionYunsoo Kim, Changki Sung, Dasol Hong, Hyun MyungCVPR 2026 · 2 citations
