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MACRO: Incentivizing Multi-Leader Game-Based Pareto-Efficient Crowdsourcing for Video Analytics

Yu Chen, Sheng Zhang, Ziying Zhou, Xiaokun Wang, Yu Liang, Ning Chen, Yuting Yan, Mingjun Xiao, Jie Wu, Zhuzhong Qian, Harry Xu

2024Year
1Citations

Abstract

In recent years, many crowdsourcing platforms have emerged, using the resources of recruited workers to perform diverse outsourcing tasks, where the video analytics attracts much attention due to its practical implications. For maximum profits, platforms carefully choose the workers and determine the video analytics configurations to ensure accuracy; meanwhile, workers possess the flexibility to tailor the configurations for their indivi-dual gains, which makes it hard for platforms to optimize their profits considering the platform-worker conflicts. In this paper, we design an incentive mechanism for Multi-leader game-based video Analytics upon CROwdsourcing, named MACRO, to over-come the above situation. Under that mechanism, we first formu-late the utility optimization problems for platforms and workers, respectively. We then propose a dual ascent-based method to op-timally determine the video analytics configurations for a multi-platform game, ensuring Pareto efficiency. Moreover, in the context of a multi-leader game involving platform-worker conflicts, we design an incentive function with its incentive factor update strategy and propose an ADMM-based approach for maximizing incentives that motivate workers to contribute to the platforms' profits. Rigorous proofs demonstrate the linear convergence of the MACRO to the multi-leader Stackelberg equilibrium. Trace-driven experiments show that MACRO improves the Pareto efficiency by 26.3%, outperforming other approaches.

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