Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions
Aliza Aliza, Irene Zaugg, Elif Celik, Wolfgang Stuerzlinger, Francisco Raul Ortega, Anil Ufuk Batmaz, Mine Sarac
Abstract
Previous studies on Eye-Hand Coordination Training (EHCT) focused on the comparison of user motor performance across different hardware with cross-sectional studies. In this paper, we compare user motor performance with an EHCT setup in Augmented Reality (AR), Virtual Reality (VR), and on a 2D touchscreen display in a longitudinal study. Through a ten-day user study, we thoroughly analyzed the motor performance of twenty participants with five task instructions focusing on speed, error rate, accuracy, precision, and none. As a novel evaluation criterion, we also analyzed the participants’ performance in terms of effective throughput. The results showed that each task instruction has a different effect on one or more psychomotor characteristics of the trainee, which highlights the importance of personalized training programs. Regarding different display technologies, the majority of participants could see more improvement in VR than in 2D or AR. We also identified that effective throughput is a good candidate for monitoring overall motor performance progress in EHCT systems.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 50ba0e5e-8d71-4d68-a22b-3aafe6ee8375Related papers
- Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training SystemsAnil Ufuk Batmaz, Aunnoy K. Mutasim, Morteza Malekmakan, Elham Sadr et al.IEEE VR 2020 · 10 citations
- Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VRAjoy Savio Fernandes, T. Scott Murdison, Michael J. ProulxIEEE VR 2023 · 69 citations
- Improving the Steering Law Throughput Calculation by Defining Effective Parameters for 3D Virtual EnvironmentsMohammadreza Amini, Wolfgang Stuerzlinger, Shota Yamanaka, Hai-Ning Liang et al.CHI 2026 · 1 citation
- Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed RealityJinghui Hu, John J. Dudley, Per Ola KristenssonCHI 2025 · 3 citations
- Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workLeonardo Pavanatto, Chris North, Doug A. Bowman, Carmen Badea et al.IEEE VR 2021 · 90 citations
