MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning
Shengbo Gu, Yu-Kun Qiu, Yu-Ming Tang, Ancong Wu, Weishi Zheng
Abstract
The generation of a virtual digital avatar is a crucial research topic in the field of computer vision. Many existing works utilize Neural Radiance Fields (NeRF) to address this issue and have achieved impressive results. However, previous works assume the images of the training person are available and fixed while the appearances and poses of a subject could constantly change and increase in real-world scenarios. How to update the human avatar but also maintain the ability to render the old appearance of the person is a practical challenge. One trivial solution is to combine the existing virtual avatar models based on NeRF with continual learning methods. However, there are some critical issues in this approach: learning new appearances and poses can cause the model to forget past information, which in turn leads to a degradation in the rendering quality of past appearances, especially color bleeding issues, and incorrect human body poses. In this work, we propose a maintainable avatar (MaintaAvatar) based on neural radiance fields by continual learning, which resolves the issues by utilizing a Global-Local Joint Storage Module and a Pose Distillation Module. Overall, our model requires only limited data collection to quickly fine-tune the model while avoiding catastrophic forgetting, thus achieving a maintainable virtual avatar. The experimental results validate the effectiveness of our MaintaAvatar model.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4ece226d-42d7-47e5-82bb-3423c9e7cdb6Builds on26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu et al.ICLR 2024 · 955 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsShijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan et al.CVPR 2024 · 145 citations
Related papers
- PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day PhotosDianbing Xi, Guoyuan An, Jingsen Zhu, Zhijian Liu et al.AAAI 2026
- Artist-Friendly Relightable and Animatable Neural HeadsYingyan Xu, Prashanth Chandran, Sebastian Weiss, Markus Gross et al.CVPR 2024 · 2 citations
- CLNeRF: Continual Learning Meets NeRFZhipeng Cai, Matthias MüllerICCV 2023 · 33 citations
- Neural Articulated Radiance FieldAtsuhiro Noguchi, Xiao Sun, Stephen Lin, Tatsuya HaradaICCV 2021 · 242 citations
- CL-NeRF: Continual Learning of Neural Radiance Fields for Evolving Scene RepresentationXiuzhe Wu, Peng Dai, Weipeng Deng, Handi Chen et al.NeurIPS 2023 · 16 citations
