Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
Peiyu Xu, Shuang Zhao, Xin Sun, Krishna Mullia, Raymond Fei, Iliyan Georgiev
Abstract
Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction -- but remain slower due to the cost of sorting all intersecting Gaussians along every ray. Moreover, existing ray-tracing methods still rely on rasterization-style approximations such as shadow mapping for relightable scenes, undermining the generality that ray tracing promises. We present a differentiable, sorting-free stochastic formulation for ray-traced 3DGS -- the first framework that uses stochastic ray tracing to both reconstruct and render standard and relightable 3DGS scenes. At its core is an unbiased Monte Carlo estimator for pixel-color gradients that evaluates only a small sampled subset of Gaussians per ray, bypassing the need for sorting. For standard 3DGS, our method matches the reconstruction quality and speed of rasterization-based 3DGS while substantially outperforming sorting-based ray tracing. For relightable 3DGS, the same stochastic estimator drives per-Gaussian shading with fully ray-traced shadow rays, delivering notably higher reconstruction fidelity than prior work.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4e78bdc4-54db-44ef-99f2-ba2f9adc5a5bBuilds on13
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time RenderingLukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch et al.SIGGRAPH 2024 · 93 citations
- Relighting Neural Radiance Fields with Shadow and Highlight HintsChong Zeng, Guojun Chen, Yue Dong, Pieter Peers et al.SIGGRAPH 2023 · 44 citations
- Systematically differentiating parametric discontinuitiesSai Praveen Bangaru, Jesse Michel, Kevin Mu, Gilbert Bernstein et al.SIGGRAPH 2021 · 30 citations
Related papers
- StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian SplattingShakiba Kheradmand, Delio Vicini, George Kopanas, Dmitry Lagun et al.ICCV 2025 · 7 citations
- IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray TracingChun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao et al.CVPR 2025
- GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path TracingJinyang Bo, Fan Dou, Wenrui Quan, Shangxun Liu et al.CVPR 2026
- Sort-free Gaussian Splatting via Weighted Sum RenderingQiqi Hou, Randall Rauwendaal, Zifeng Li, Hoang Le et al.ICLR 2025
- PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality RelightingYijia Guo, Yuanxi Bai, Liwen Hu, Ziyi Guo et al.ACM MM 2024 · 9 citations
