Graded Monads and Behavioural Equivalence Games
Chase Ford, Stefan Milius, Lutz Schröder, Harsh Beohar, Barbara König
Abstract
The framework of graded semantics uses graded monads to capture behavioural equivalences of varying granularity, for example as found in the linear-time / branching-time spectrum, over general system types. We describe a generic Spoiler-Duplicator game for graded semantics that is extracted from the given graded monad, and may be seen as playing out an equational proof; instances include standard pebble games for simulation and bisimulation as well as games for trace-like equivalences and coalgebraic behavioural equivalence. Considerations on an infinite variant of such games lead to a novel notion of infinite-depth graded semantics. Under reasonable restrictions, the infinite-depth graded semantics associated to a given graded equivalence can be characterized in terms of a determinization construction for coalgebras under the equivalence at hand.
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