Plug-and-Play Optimization for 3D Gaussian Splatting Compression: Distribution Regularization, Probabilistic Pruning and Detail Compensation
Tian Bai, Zheng Qiu, Haojie Chen, Ziyang Dai
Abstract
Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering quality, However, their substantial computational demands hinder practical deployment on resource-constrained devices. We propose a novel plug-and-play structured compression framework that significantly reduces computational overhead while maintaining rendering fidelity. We first discover that the statistical distribution of anchor vectors is decoupled from rendering quality. Based on this finding, we propose a distribution regularization method that enforces alignment to standard Gaussian distribution through KL divergence while optimizing Gaussian radius, significantly improving entropy coding efficiency. Second, we innovatively introduce an opacity-based probabilistic pruning mechanism that transforms pruning into an opacity optimization problem, achieving intelligent scene sparsification while allowing flexible adjustment according to hardware resources. Finally, we design a lightweight high-frequency compensation network that regards the high-frequency loss caused by over-compression as a residual and effectively recovers the high-frequency details lost during the compression process through residual learning. All modules are plug-and-play and can be seamlessly integrated into mainstream structured 3DGS frameworks. Extensive experiments on Synthetic-NeRF, Tanks&Temples, Mip-NeRF360 and DeepBlending datasets demonstrate that our method significantly reduces size by over 80x compared to vanilla 3DGS while simultaneously improving fidelity. Furthermore, it achieves a better size reduction and a 20% improvement in entropy encoding efficiency when compared to HAC, while meeting the requirements for real-time rendering.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4c30dc3b-a3c3-48aa-9bf7-31f955698ba0Builds on16
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- FastNeRF: High-Fidelity Neural Rendering at 200FPSStephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton et al.ICCV 2021 · 778 citations
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu et al.NeurIPS 2024 · 681 citations
Related papers
- 3D Gaussian Splatting Data Compression with Mixture of PriorsLei Liu, Zhenghao Chen, Dong XuACM MM 2025 · 4 citations
- Fast Feedforward 3D Gaussian Splatting CompressionYihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin et al.ICLR 2025 · 1 citation
- ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context ModelYufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang et al.NeurIPS 2024 · 145 citations
- SGI: Structured 2D Gaussians for Efficient and Compact Large Image RepresentationZixuan Pan, Kaiyuan Tang, Jun Xia, Yifan Qin et al.CVPR 2026 · 3 citations
- SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned PredictionZicheng Zhang, Xiangting Meng, Ke Wu, Wenchao DingCVPR 2026 · 7 citations
