Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze
Hock Siang Lee, Florian Weidner, Ludwig Sidenmark, Hans Gellersen
Abstract
Head-mounted displays let users explore virtual environments through a viewport that is coupled with head movement. In this work, we investigate gaze as an alternative modality for viewport control, enabling exploration of virtual worlds with less head movement. We designed three techniques that leverage gaze based on different eye movements: Dwell Snap for viewport rotation in discrete steps, Gaze Gain for amplified viewport rotation based on gaze angle, and Gaze Pursuit for central viewport alignment of gaze targets. All three techniques enable 360-degree viewport control through naturally coordinated eye and head movement. We evaluated the techniques in comparison with controller snap and head amplification baselines, for both coarse and precise viewport control, and found them to be as fast and accurate. We observed a high variance in performance which may be attributable to the different degrees to which humans tend to support gaze shifts with head movement.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4a7292f7-5c71-4ceb-a138-c1841c53aa34Cited by top-tier papers4
- The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual RealityJinghui Hu, Ludwig Sidenmark, Hock Siang Lee, Hans GellersenCHI 2026 · 2 citations
- StylusPort: Investigating Teleportation using Stylus in VRYang Liu, Qiushi Zhou, Mathias N. Lystbæk, Aidan Kehoe et al.CHI 2026 · 2 citations
- The Interaction of Cursor Warping and View Manipulation in Multi-Display XR EnvironmentsYuzheng Chen, Haopeng Wang, Hock Siang Lee, Florian Weidner et al.CHI 2026 · 1 citation
- Leveraging Head Movement for Navigating Off-Screen Content on Large Curved DisplaysA. K. M. Amanat Ullah, David Ahlström, Khalad HasanCHI 2026 · 1 citation
Builds on7
- Locomotion Vault: the Extra Mile in Analyzing VR Locomotion TechniquesMassimiliano Di Luca, Hasti Seifi, Simon Egan, Mar González-FrancoCHI 2021 · 127 citations
- A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User InterfacesUta Wagner, Mathias N. Lystbæk, Pavel Manakhov, Jens Emil Sloth Grønbæk et al.CHI 2023 · 93 citations
- OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRJonas Schjerlund, Kasper Hornbæk, Joanna BergströmCHI 2022 · 36 citations
- Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion for Virtual Reality SystemsJan N. Hombeck, Henrik Voigt, Timo Heggemann, Rabi R. Datta et al.IEEE VR 2023 · 25 citations
- Towards a Bedder Future: A Study of Using Virtual Reality while Lying DownThomas Van Gemert, Kasper Hornbæk, Jarrod Knibbe, Joanna BergströmCHI 2023 · 25 citations
Related papers
- GazeZoom: Exploration of Gaze-Assisted Multimodal Techniques for Panning and ZoomingYilong Lin, Mingyu Han, Weitao Jiang, Seungwoo Je et al.CHI 2026 · 1 citation
- Spatial Bar: Exploring Window Switching Techniques for Large Virtual DisplaysLeonardo Pavanatto, Jens Grubert, Doug A. BowmanIEEE VR 2025 · 8 citations
- Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-CrossingLudwig Sidenmark, Dominic Potts, Bill Bapisch, Hans GellersenCHI 2021 · 49 citations
- It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3DFranziska Prummer, Mohamed Shereef Abdelwahab, Florian Weidner, Yasmeen Abdrabou et al.CHI 2025 · 3 citations
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang et al.CHI 2021 · 116 citations
