Learning Affordance Landscapes for Interaction Exploration in 3D Environments
Tushar Nagarajan, Kristen Grauman
Abstract
Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby an embodied agent autonomously discovers the affordance landscape of a new unmapped 3D environment (such as an unfamiliar kitchen). Given an egocentric RGB-D camera and a high-level action space, the agent is rewarded for maximizing successful interactions while simultaneously training an image-based affordance segmentation model. The former yields a policy for acting efficiently in new environments to prepare for downstream interaction tasks, while the latter yields a convolutional neural network that maps image regions to the likelihood they permit each action, densifying the rewards for exploration. We demonstrate our idea with AI2-iTHOR. The results show agents can learn how to use new home environments intelligently and that it prepares them to rapidly address various downstream tasks like "find a knife and put it in the drawer." Project page: this http URL
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 48ee725c-e374-4c70-bcab-e9c91a8e2c77Cited by top-tier papers34
- Where2Act: From Pixels to Actions for Articulated 3D ObjectsKaichun Mo, Leonidas J. Guibas, Mustafa Mukadam, Abhinav Gupta et al.ICCV 2021 · 240 citations
- VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated ObjectsRuihai Wu, Yan Zhao, Kaichun Mo, Zizheng Guo et al.ICLR 2022 · 119 citations
- ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D ScenesRan Gong, Jiangyong Huang, Yizhou Zhao, Haoran Geng et al.ICCV 2023 · 77 citations
- Grounding 3D Object Affordance from 2D Interactions in ImagesYuhang Yang, Wei Zhai, Hongchen Luo, Yang Cao et al.ICCV 2023 · 69 citations
- Learning Affordance Grounding from Exocentric ImagesHongchen Luo, Wei Zhai, Jing Zhang, Yang Cao et al.CVPR 2022 · 49 citations
Builds on6
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra et al.ICCV 2019 · 1,863 citations
- Learning To Explore Using Active Neural SLAMDevendra Singh Chaplot, Dhiraj Gandhi, Saurabh Gupta, Abhinav Gupta et al.ICLR 2020 · 603 citations
- Grounded Human-Object Interaction Hotspots From VideoTushar Nagarajan, Christoph Feichtenhofer, Kristen GraumanICCV 2019 · 194 citations
- Learning to Move with Affordance MapsWilliam Qi, Ravi Teja Mullapudi, Saurabh Gupta, Deva RamananICLR 2020 · 37 citations
- ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday TasksMohit Shridhar, Jesse Thomason, Daniel Gordon, Yonatan Bisk et al.CVPR 2020
Related papers
- IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor ScenesQi Li, Kaichun Mo, Yanchao Yang, Hang Zhao et al.ICLR 2022 · 9 citations
- A Simple Approach for Visual Room Rearrangement: 3D Mapping and Semantic SearchBrandon Trabucco, Gunnar A. Sigurdsson, Robinson Piramuthu, Gaurav S. Sukhatme et al.ICLR 2023
- Shaping embodied agent behavior with activity-context priors from egocentric videoTushar Nagarajan, Kristen GraumanNeurIPS 2021 · 23 citations
- Embodied Visual Active Learning for Semantic SegmentationDavid Nilsson, Aleksis Pirinen, Erik Gärtner, Cristian SminchisescuAAAI 2021 · 37 citations
- Understanding 3D Object Interaction from a Single ImageShengyi Qian, David F. FouheyICCV 2023 · 35 citations
