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PSN-PATH: When Multipath RDMA Meets Lossy Networks

Zhexiong Li, Shugui Wei, Puyu Zhao, Feifan Wang, Yuepeng Li, Lin Gu, Deze Zeng, Xiaoliang Wang, Laiping Zhao

2026Year

Abstract

Remote Direct Memory Access (RDMA) is widely adopted for high-performance datacenter workloads, but its strict ordering requirement conflicts with multipath transport in lossy networks. RDMA Network Interface Cards (RNICs) may interpret Out-of-Order (OOO) arrivals caused by diverse path latencies as packet loss. This triggers unnecessary retransmissions, severely degrading goodput collapse and inflating Flow Completion Time (FCT). We present PSN-PATH, a novel RDMA protocol to distinguish packet loss from OOO and avoid unnecessary retransmission, improving goodput and FCT of multi-path RDMA in lossy networks. PSN-PATH maps Packet Sequence Numbers (PSN) to network paths, enabling the receiver to verify packet continuity within each mapped path and distinguish real losses from OOO arrivals. PSN-PATH only retransmits lost packets and redirects traffic away from degraded paths. We implement PSN-PATH on Xilinx Alveo U50 FPGA using Vitis HLS and validate it via extensive simulation experiments. Experimental results demonstrate that PSN-PATH significantly outperforms existing solutions, reducing FCT by 95.81%, enhancing goodput by 5.11×, and reducing retransmissions by over 99% under high-load, lossy conditions.

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