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Solving Zero-Sum Games with Fewer Matrix-Vector Products

Ishani Karmarkar, Liam O'Carroll, Aaron Sidford

2025Year
1Citations
1Top-tier citations

Abstract

In this paper we consider the problem of computing an ϵ\epsilon-approximate Nash Equilibrium of a zerosum game in a payoff matrix A∈Rm×nA \in \mathbb{R}^{m \times n} with O(1)O(1)-bounded entries given access to a matrix-vector product oracle for A and its transpose A⊤A^{\top}. We provide a deterministic algorithm that solves the problem using O~(ϵ−8/9)\tilde{O}\left(\epsilon^{-8 / 9}\right)-oracle queries, where O~(⋅)\tilde{O}(\cdot) hides factors polylogarithmic in m, n, and ϵ−1\epsilon^{-1}. Our result improves upon the state-of-the-art query complexity of O~(ϵ−1)\tilde{O}\left(\epsilon^{-1}\right) established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.11This paper is an extended abstract. The full paper can be accessed at https://arxiv.org/abs/2509.04426.

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