Lune

ICML2025Top-tier venue

Decoupled SGDA for Games with Intermittent Strategy Communication

Ali Zindari, Parham Yazdkhasti, Anton Rodomanov, Tatjana Chavdarova, Sebastian U. Stich

2025Year

Abstract

We introduce Decoupled SGDA, a novel adaptation of Stochastic Gradient Descent Ascent (SGDA) tailored for multiplayer games with intermittent strategy communication. Unlike prior methods, Decoupled SGDA enables players to update strategies locally using outdated opponent strategies, significantly reducing communication overhead. For Strongly-Convex-Strongly-Concave (SCSC) games, it achieves near-optimal communication complexity comparable to the best-known GDA rates. For weakly coupled games where the interaction between players is lower relative to the non-interactive part of the game, Decoupled SGDA significantly reduces communication costs compared to standard SGDA. Additionally, Decoupled SGDA outperforms federated minimax approaches in noisy, imbalanced settings. These results establish Decoupled SGDA as a transformative approach for distributed optimization in resource-constrained environments.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 40316725-9e6f-41da-bfe4-01439c710550

Builds on11

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines