Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments
Fariba Mostajeran, Sebastian Schneider, Gerd Bruder, Simone Kühn, Frank Steinicke
Abstract
Redirected walking is a locomotion technique that allows users to naturally walk through large immersive virtual environments (IVEs) by guiding them on paths that might vary from the paths they walk in the real world. While this technique enables the exploration of larger spaces in the IVE via natural walking, previous work has shown that it induces extra cognitive load for the users. On the other hand, previous research has shown that exposure to virtual nature environments can restore users’ diminished attentional capacities and lead to enhanced cognitive performances. Therefore, the aim of this paper is to investigate if the environment in which the user is redirected has the potential to reduce its cognitive demands. For this purpose, we conducted an experiment with 28 participants, who performed a spatial working memory task (i.e., 2-back test) while walking and being redirected with different gains in two different IVEs (i.e., (i) forest and (ii) urban). The results of frequentist and Bayesian analysis are consistent and provide evidence against an effect of the type of IVE on detection thresholds as well as cognitive and locomotion performances. Therefore, redirected walking is robust to the variation of the IVEs tested in this experiment. The results partly challenge previous research findings and, therefore, require future work in this direction.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Cited by top-tier papers1
Ask how each one uses itRelated papers
- A Study of Change Blindness in Immersive EnvironmentsDaniel Martin, Xin Sun, Diego Gutierrez, Belén MasiáIEEE VR 2023 · 17 citations
- Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward StepsYong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se-Hee Lee et al.IEEE VR 2021 · 27 citations
- Can't Nobody Stop Me! Non-Euclidean Portal Reset for Continuous Walking in Virtual RealityHo Jung Lee, Taewoo Jo, Sulim Chun, In-Kwon LeeIEEE VR 2026
- Locomotion Techniques for Dynamic Environments: Effects on Spatial Knowledge and User ExperiencesHyunjeong Kim, Sang-Bin Jeon, In-Kwon LeeIEEE VR 2024 · 18 citations
- Perceptually-Guided Adjusted Teleporting: Perceptual Thresholds for Teleport Displacements in Virtual EnvironmentsRose Connolly, Victor B. Zordan, Rachel McDonnellIEEE VR 2026 · 2 citations
