N-dimensional rigid body dynamics
Marc ten Bosch
Abstract
MARC TEN BOSCH, mtb design works, Inc., USA Fig. 1. A stack of three 4D hypercubes I present a formulation for Rigid Body Dynamics that is independent of the dimension of the space. I describe the state and equations of motion of rigid bodies using geometric algebra. Using collision detection algorithms extended to 𝑛D I resolve collisions and contact between bodies. My implementation is 4D, but the techniques described here apply to any number of dimensions. I display these four-dimensional rigid bodies by taking a three-dimensional slice through them. I allow the user to manipulate these bodies in real-time.
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