Lune

SIGGRAPH2022Top-tier venue

Perceptual Requirements for Eye-Tracked Distortion Correction in VR

Phillip Guan, Olivier Mercier, Michael Shvartsman, Douglas Lanman

2022Year
17Citations
4Top-tier citations

Abstract

We present a virtual reality display system simulator that accurately reproduces gaze-contingent distortions created by any viewing optic. The simulator hardware supports rapid prototyping by presenting stereoscopic distortions on a high-speed television paired with shutter glasses, eliminating the need to fabricate physical optics. We further introduce light field portals as an efficient and general-purpose representation for VR optics, enabling real-time emulation using our simulator. This platform is used to conduct the first user study of perceptual requirements for eye-tracked optical distortion correction. Because our hardware platform facilitates consistent head and eye movements, it enables direct comparison of these requirements across observers, optical designs, and scene content. We conclude by introducing a simple binocular distortion metric, built using light field portals, which agrees with key trends identified in the user study and lays a foundation for the design of perceptually-based distortion metrics and correction schemes.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get 3d1a0302-ee45-4f8d-bbad-12cf5bfe9e06

Cited by top-tier papers4

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines