Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport
Lewis Liu, Yufeng Zhang, Zhuoran Yang, Reza Babanezhad, Zhaoran Wang
Abstract
Game optimization has been extensively studied when decision variables lie in a finite-dimensional space, of which solutions correspond to pure strategies at the Nash equilibrium (NE), and the gradient descent-ascent (GDA) method works widely in practice. In this paper, we consider infinite-dimensional zero-sum games by a minmax distributional optimization problem over a space of probability measures defined on a continuous variable set, which is inspired by finding a mixed NE for finite-dimensional zero-sum games. We then aim to answer the following question: Will GDA-type algorithms still be provably efficient when extended to infinite-dimensional zerosum games? To answer this question, we propose a particlebased variational transport algorithm based on GDA in the functional spaces. Specifically, the algorithm performs multi-step functional gradient descent-ascent in the Wasserstein space via pushing two sets of particles in the variable space. By characterizing the gradient estimation error from variational form maximization and the convergence behavior of each player with different objective landscapes, we prove that a theoretical version of the generalized GDA algorithm converges to the NE or the value of the game efficiently for a class of games under the Polyak-Łojasiewicz (PL) condition. To conclude, we provide complete statistical and convergence guarantees for solving an infinite-dimensional zero-sum game via a provably efficient particle-based method. Additionally, our work provides the first thorough statistical analysis for the particle-based algorithm to learn an objective functional with a variational form using universal approximators (i.e., neural networks
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