FluidGaussian: Propagating Simulation-Based Uncertainty Toward Functionally-Intelligent 3D Reconstruction
Yuqiu Liu, Jialin Song, Marissa Ramirez de Chanlatte, Rochishnu Chowdhury, Rushil Paresh Desai, Wuyang Chen, Daniel Martin, Michael W. Mahoney
Abstract
Real objects that inhabit the physical world follow physical laws and thus behave plausibly during interaction with other physical objects. However, current methods that perform 3D reconstructions of real-world scenes from multi-view 2D images optimize primarily for visual fidelity, i.e., they train with photometric losses and reason about uncertainty in the image or representation space. This appearance-centric view overlooks body contacts and couplings, conflates function-critical regions (e.g., aerodynamic or hydrodynamic surfaces) with ornamentation, and reconstructs structures suboptimally, even when physical regularizers are added. All these can lead to unphysical and implausible interactions. To address this, we consider the question: How can 3D reconstruction become aware of real-world interactions and underlying object functionality, beyond visual cues? To answer this question, we propose FluidGaussian, a plug-and-play method that tightly couples geometry reconstruction with ubiquitous fluid-structure interactions to assess surface quality at high granularity. We define a simulation-based uncertainty metric induced by fluid simulations and integrate it with active learning to prioritize views that improve both visual and physical fidelity. In an empirical evaluation on NeRF Synthetic (Blender), Mip-NeRF 360, and DrivAer-Net++, our FluidGaussian method yields up to +8.6% visual PSNR (Peak Signal-to-Noise Ratio) and -62.3% velocity divergence during fluid simulations. Our code is available in https://github.com/delta-lab-ai/FluidGaussian.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 39f5e420-a032-4fc2-b70a-4cad51706bb0Builds on19
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Learning Physical Models that Can Respect Conservation LawsDerek Hansen, Danielle C. Maddix, Shima Alizadeh, Gaurav Gupta et al.ICML 2023 · 73 citations
- PhyRecon: Physically Plausible Neural Scene ReconstructionJunfeng Ni, Yixin Chen, Bohan Jing, Nan Jiang et al.NeurIPS 2024 · 54 citations
- Data-Efficient Operator Learning via Unsupervised Pretraining and In-Context LearningWuyang Chen, Jialin Song, Pu Ren, Shashank Subramanian et al.NeurIPS 2024 · 41 citations
Related papers
- FluidGS: Physics Informed Gaussian Splatting for Dynamic Fluid Reconstruction from Sparse ViewsYouchen Xie, Chen Li, Sheng Qiu, Zhi-Jun Wang et al.ACM MM 2025 · 2 citations
- Active3D: Active High-Fidelity 3D Reconstruction via Multi-Level Uncertainty QuantificationYan Li, Yingzhao Li, Gim Hee LeeAAAI 2026
- Physics informed neural fields for smoke reconstruction with sparse dataMengyu Chu, Lingjie Liu, Quan Zheng, Aleksandra Franz et al.SIGGRAPH 2022 · 62 citations
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-Adsorbed Gaussian SplattingShaojie Ma, Yawei Luo, Wei Yang, Yi YangICCV 2025 · 11 citations
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen et al.CVPR 2024 · 33 citations
