Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition
Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, Otmar Hilliges
Abstract
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tasks of scene decomposition and surface reconstruction directly in 3D by modeling both the human and the background in the scene jointly, parameterized via two separate neural fields. Specifically, we define a temporally consistent human representation in canonical space and formulate a global optimization over the background model, the canonical human shape and texture, and per-frame human pose parameters. A coarse-to-fine sampling strategy for volume rendering and novel objectives are introduced for a clean separation of dynamic human and static background, yielding detailed and robust 3D human reconstructions. The evaluation of our method shows improvements over prior art on publicly available datasets.
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Install the CLIlune papers fulltext 35c3d64b-a09b-4837-90c3-213ed5c63b0fCited by top-tier papers61
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger et al.CVPR 2024 · 131 citations
- EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the WildManuel Kaufmann, Jie Song, Chen Guo, Kaiyue Shen et al.ICCV 2023 · 94 citations
- SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian SplattingZhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang et al.CVPR 2024 · 92 citations
- GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View SynthesisShunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu et al.CVPR 2024 · 79 citations
- SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human ReconstructionZechuan Zhang, Zongxin Yang, Yi YangCVPR 2024 · 44 citations
Builds on31
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 1,421 citations
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima et al.ICCV 2019 · 1,411 citations
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun et al.NeurIPS 2020 · 1,010 citations
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
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