Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants
James Collin Fey, Raquel Breejon Robinson, Chen Ji, Ella Dagan, Shannon Campe, Kaia Schweig, Elliot Crisp, Carmen Alicia Padilla De La Torre, Katherine Isbister
Abstract
Developing STEAM (Science, Technology, Engineering, Art, and Math) education curricula encouraging participation from underrepresented groups is crucial for diversity in computational fields. Many existing programs attract cis-white males, to the exclusion of other groups. This paper discusses a camp where participants, primarily female youth ages 10-14 (N=45), engage in crafting social wearable technologies within a live-action roleplay context. Our findings from four camp sessions show increased self-reported competence and interest in STEAM among participants, alongside enhanced feelings of community and social support. The camp’s innovative approach integrates design thinking, iterative design, and collaboration, proving effective in fostering inclusivity and engagement in STEAM. We adopted an iterative Research-through-Design process, with researchers embedded in the camp to observe and conduct surveys and interviews with participants. Researchers and educators can benefit from reading our results, which demonstrate the value of a playful, socially-engaged curriculum in attracting and retaining diverse students in STEAM fields.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 357c2b4f-18a9-4067-81e1-bc2723d02efcRelated papers
- "I am a Technology Creator": Black Girls as Technosocial Change Agents in a Culturally-Responsive Robotics CampChun Li, Jaemarie Solyst, Safiyyah Scott, Gabriella Howse et al.CHI 2025 · 10 citations
- Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design WorkshopCatherine Grevet Delcourt, Linda Charmaraman, Sidrah Durrani, Quan Connie Gu et al.CHI 2022 · 10 citations
- Understanding Instructors' Cultivation of Connectedness in K-12 Online Synchronous Culturally Responsive STEM and Computing EducationJaemarie Solyst, Tara Nkrumah, Angela E. B. Stewart, Jina Lee et al.CSCW 2022 · 7 citations
- StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for ChildrenGriffin Dietz, Jimmy K. Le, Nadin Tamer, Jenny Han et al.CHI 2021 · 64 citations
- Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation CentersErin Higgins, Jennifer Posada, Quinlan Kimble-Brown, Susanna Abler et al.CHI 2023 · 22 citations
