The Last Door You Open: A Mixed-Methods Study on Design Strategies for Positive Disengagement in Virtual Reality Games
Ziyan Wang, Zhiqing Wu, Siqi Yu, Mingming Fan, Tengjia Zuo
Abstract
Disengagement plays an important role in the overall game experience. However, extensive game research has focused on creating engaging experiences, whereas how players disengage remains insufficiently understood. Emerging studies have outlined characteristics of disengagement in screen-based video games. Little is known about how virtual reality (VR) shapes players' disengagement process and what strategies might support positive disengagement experiences in VR games. Therefore, we conducted a co-design workshop (n = 18) and an online survey (n = 115) with VR game players. Our findings show that disengagement in VR games is often driven by factors such as physical discomfort and emotional overload. Participants adopt different disengagement strategies depending on the situation, such as restoring physical-world awareness to assist disengagement decisions. Then, we summarize three strategies for fostering positive disengagement experiences. Finally, we discuss these strategies, such as MR-based narrative space, extending the understanding of virtual-to-real transitions from a game experience perspective.
• Human-centered computing → Empirical studies in HCI.
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