Lune

NeurIPS2025Top-tier venue

GLVD: Guided Learned Vertex Descent

Pol Caselles Rico, Francesc Moreno-Noguer

2025Year

Abstract

Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) [11] by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time. * This work was conducted independently and does not relate to the author's position at Amazon 39th Conference on Neural Information Processing Systems (NeurIPS 2025).

unconstrained conditions, which limits the generalization ability of existing models in diverse realworld scenarios.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 33a8407c-130c-458f-9977-c07b3ecfff16

Builds on36

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines