GLVD: Guided Learned Vertex Descent
Pol Caselles Rico, Francesc Moreno-Noguer
Abstract
Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) [11] by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time. * This work was conducted independently and does not relate to the author's position at Amazon 39th Conference on Neural Information Processing Systems (NeurIPS 2025).
unconstrained conditions, which limits the generalization ability of existing models in diverse realworld scenarios.
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