Dehallu3D: Hallucination-Mitigated 3D Generation from a Single Image via Cyclic View Consistency Refinement
Xiwen Wang, Shichao Zhang, Ruowei Wang, Mao Li, Chenyu Zhou, Ji-Zhe Zhou, Qijun Zhao, Hailun Zhang
Abstract
Large 3D reconstruction models have revolutionized the 3D content generation field, enabling broad applications in virtual reality and gaming. Just like other large models, large 3D reconstruction models suffer from hallucinations as well, introducing structural outliers (e.g., odd holes or protrusions) that deviate from the input data. However, unlike other large models, hallucinations in large 3D reconstruction models remain severely underexplored, leading to malformed 3D-printed objects or insufficient immersion in virtual scenes. Such hallucinations majorly originate from that existing methods reconstruct 3D content from sparsely generated multi-view images which suffer from large viewpoint gaps and discontinuities. To mitigate hallucinations by eliminating the outliers, we propose Dehallu3D for 3D mesh generation. Our key idea is to design a balanced multi-view continuity constraint to enforce smooth transitions across dense intermediate viewpoints, while avoiding over-smoothing that could erase sharp geometric features. Therefore, Dehallu3D employs a plug-and-play optimization module with two key constraints: (i) adjacent consistency to ensure geometric continuity across views, and (ii) adaptive smoothness to retain fine details. We further propose the Outlier Risk Measure (ORM) metric to quantify geometric fidelity in 3D generation from the perspective of outliers. Extensive experiments show that Dehallu3D achieves high-fidelity 3D generation by effectively preserving structural details while removing hallucinated outliers.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 33a3eb0e-7ee7-4aa7-ac69-0a8259c7c9e6Builds on31
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Photorealistic Text-to-Image Diffusion Models with Deep Language UnderstandingChitwan Saharia, William Chan, Saurabh Saxena, Lala Li et al.NeurIPS 2022 · 8,965 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Zero-1-to-3: Zero-shot One Image to 3D ObjectRuoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov et al.ICCV 2023 · 1,662 citations
Related papers
- Hallo3D: Multi-Modal Hallucination Detection and Mitigation for Consistent 3D Content GenerationHongbo Wang, Jie Cao, Jin Liu, Xiaoqiang Zhou et al.NeurIPS 2024 · 10 citations
- GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface ReconstructionJunyi Chen, Weicai Ye, Yifan Wang, Danpeng Chen et al.AAAI 2025 · 5 citations
- En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic DataYifang Men, Biwen Lei, Yuan Yao, Miaomiao Cui et al.CVPR 2024 · 7 citations
- GSV3D: Gaussian Splatting-Based Geometric Distillation With Stable Video Diffusion for Single-Image 3D Object GenerationYe Tao, Jiawei Zhang, Yahao Shi, Dongqing Zou et al.ICCV 2025
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat GenerationChenguo Lin, Panwang Pan, Bangbang Yang, Zeming Li et al.ICLR 2025
