DiffPBR: Point-Based Rendering via Spatial-Aware Residual Diffusion
Yiping Xie, Yuchi Huo, Yunlong Ran, Zijian Huang, Lincheng Li, Yingfeng Chen, Jiming Chen, Qi Ye
Abstract
Neural radiance fields and 3D Gaussian splatting (3DGS) have significantly advanced 3D reconstruction and novel view synthesis (NVS). Yet, achieving high-fidelity and view-consistent renderings directly from point clouds---without costly per-scene optimization---remains a core challenge. In this work, we present DiffPBR, a diffusion-based framework that synthesizes coherent, photorealistic renderings from diverse point cloud inputs. We demonstrate that diffusion models, when guided by viewpoint-projected noise explicitly constrained by scene geometry and visibility, naturally enforce geometric consistency across camera motion. To achieve this, we first introduce adaptive CoNo-Splatting, a technique for fast and faithful rasterization that ensures efficient and effective handling of point clouds. Secondly, we integrate residual learning into the neural re-rendering pipeline, which improves convergence, generalization, and visual quality across diverse rendering tasks. Extensive experiments show that our method outperforms existing baselines with an improvement of 3 5dB in rendered image quality, a reduction from 41 to 8 in GPU hours for training, and an increase from 3.6fps to 10fps (our one-step variant) in rendering speed frequency.
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