Towards convergence to Nash equilibria in two-team zero-sum games
Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis
Abstract
Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games. Formally, two-team zero-sum games are defined as multi-player games where players are split into two competing sets of agents, each experiencing a utility identical to that of their teammates and opposite to that of the opposing team. We focus on the solution concept of Nash equilibria (NE). We first show that computing NE for this class of games is for the complexity class . To further examine the capabilities of online learning algorithms in games with full-information feedback, we propose a benchmark of a simple -- yet nontrivial -- family of such games. These games do not enjoy the properties used to prove convergence for relevant algorithms. In particular, we use a dynamical systems perspective to demonstrate that gradient descent-ascent, its optimistic variant, optimistic multiplicative weights update, and extra gradient fail to converge (even locally) to a Nash equilibrium. On a brighter note, we propose a first-order method that leverages control theory techniques and under some conditions enjoys last-iterate local convergence to a Nash equilibrium. We also believe our proposed method is of independent interest for general min-max optimization.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 2fe47708-b81d-4b05-99e9-5936690329f4Cited by top-tier papers2
- The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Tuomas Sandholm, Jingming YanNeurIPS 2025 · 8 citations
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team GamesAhmed Said Donmez, Yuksel Arslantas, Muhammed Omer SayinNeurIPS 2024 · 2 citations
Builds on8
- On Gradient Descent Ascent for Nonconvex-Concave Minimax ProblemsTianyi Lin, Chi Jin, Michael I. JordanICML 2020 · 587 citations
- Tight last-iterate convergence rates for no-regret learning in multi-player gamesNoah Golowich, Sarath Pattathil, Constantinos DaskalakisNeurIPS 2020 · 100 citations
- On Last-Iterate Convergence Beyond Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Gabriele Farina, Tuomas SandholmICML 2022 · 52 citations
- Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form GamesYouzhi Zhang, Bo An, Jakub CernýAAAI 2021 · 30 citations
- The complexity of gradient descent: CLS = PPAD ∩ PLSJohn Fearnley, Paul W. Goldberg, Alexandros Hollender, Rahul SavaniSTOC 2021 · 23 citations
Related papers
- Can We Find Nash Equilibria at a Linear Rate in Markov Games?Zhuoqing Song, Jason D. Lee, Zhuoran YangICLR 2023
- Exponential Lower Bounds for Fictitious Play in Potential GamesIoannis Panageas, Nikolas Patris, Stratis Skoulakis, Volkan CevherNeurIPS 2023 · 1 citation
- Fictitious Play and Best-Response Dynamics in Identical Interest and Zero-Sum Stochastic GamesLucas Baudin, Rida LarakiICML 2022 · 20 citations
- Efficiently Computing Nash Equilibria in Adversarial Team Markov GamesFivos Kalogiannis, Ioannis Anagnostides, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis et al.ICLR 2023 · 2 citations
- Meta-Learning in GamesKeegan Harris, Ioannis Anagnostides, Gabriele Farina, Mikhail Khodak et al.ICLR 2023 · 196 citations
