SNeRF: stylized neural implicit representations for 3D scenes
Thu Nguyen-Phuoc, Feng Liu, Lei Xiao
Abstract
Fig. 1. Given a neural implicit scene representation trained with multiple views of a scene, SNeRF stylizes the 3D scene to match a reference style. SNeRF works with a variety of scene types (indoor, outdoor, 4D dynamic avatar) and generates novel views with cross-view consistency.
This paper presents a stylized novel view synthesis method. Applying stateof-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper investigates 3D scene stylization that provides a strong inductive bias for consistent novel view synthesis. Specifically, we adopt the emerging neural radiance fields (NeRF) as our choice of 3D scene representation for their capability to render high-quality novel views for a variety of scenes. However, as rendering a novel view from a NeRF requires a large number of samples, training a stylized NeRF requires a large amount of GPU memory that goes beyond an off-the-shelf GPU capacity. We introduce a new training method to address this problem by alternating the NeRF and stylization optimization steps. Such a method enables us to make full use of our hardware memory capacity to both generate images at higher resolution and adopt more expressive image style transfer methods. Our experiments show that our method produces stylized NeRFs for a wide range of content, including indoor, outdoor and dynamic scenes, and synthesizes high-quality novel views with cross-view consistency.
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