SplatPose: On-Device Outdoor AR Pose Estimation Using Gaussian Splatting
Weiwu Pang, Rajrup Ghosh, Jiawei Yang, Ziyu Wei, Branden Leong, Yue Wang, Ramesh Govindan
Abstract
Outdoor AR applications on mobile devices need accurate estimates for the pose of the device. In this paper, we develop SplatPose, a novel pose estimation technique that uses a data-driven 3D modeling technique called Gaussian Splatting. SplatPose uses a trained Gaussian Splatting model to render an image at an estimated device location, then matches features with the camera image to estimate pose. % Because this matching can be fast, SplatPose can, in theory, estimate pose entirely on a mobile device, while existing approaches cannot. To this end, SplatPose trains Gaussian Splatting models to be robust to appearance changes, thereby improving accuracy. It also incorporates a novel fast renderer to improve rendering speed. Using an AR pose estimation benchmark dataset, we show that SplatPose outperforms the state-of-the-art in terms of accuracy, and is up to an order of magnitude faster on a mobile device.
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