Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
Yin Wang, Zhiying Leng, Haitian Liu, Frederick W. B. Li, Mu Li, Xiaohui Liang
Abstract
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1) Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2) Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization.
(3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 2e161f4a-fcd7-48ce-b735-c707b5ef0ae5Builds on24
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- An Image is Worth 16x16 Words: Transformers for Image Recognition at ScaleAlexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov, Dirk Weissenborn et al.ICLR 2021 · 21,477 citations
- Dream to Control: Learning Behaviors by Latent ImaginationDanijar Hafner, Timothy P. Lillicrap, Jimmy Ba, Mohammad NorouziICLR 2020 · 1,852 citations
- MotionGPT: Human Motion as a Foreign LanguageBiao Jiang, Xin Chen, Wen Liu, Jingyi Yu et al.NeurIPS 2023 · 698 citations
- Generating Diverse and Natural 3D Human Motions from TextChuan Guo, Shihao Zou, Xinxin Zuo, Sen Wang et al.CVPR 2022 · 462 citations
Related papers
- SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric GuidancePeishan Cong, Ziyi Wang, Yuexin Ma, Xiangyu YueCVPR 2025
- HUMOF: Human Motion Forecasting in Interactive Social ScenesCaiyi Sun, Yujing Sun, Xiao Han, Zemin Yang et al.ICLR 2026 · 2 citations
- HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene PerceptionWei Yao, Yunlian Sun, Hongwen Zhang, Yebin Liu et al.AAAI 2026 · 4 citations
- FantasyHSI: Video-Generation-Centric 4D Human Synthesis in Any Scene Through a Graph-Based Multi-Agent FrameworkLingzhou Mu, Qiang Wang, Fan Jiang, Mengchao Wang et al.AAAI 2026
- HUMANISE: Language-conditioned Human Motion Generation in 3D ScenesZan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu et al.NeurIPS 2022 · 207 citations
