When Plants Play: Rethinking Plant Materiality in Digital Games
Yoonji Lee, Chang Hee Lee
Abstract
Plants are rarely positioned as active participants in digital games, serving as decorative elements or passive sensors. We present Plant.play(), a plant–digital game system that positions a living plant as the sole player in a pet-simulation game. Using bioelectrical signals, environmental data, and circadian rhythms, the plant autonomously performs caregiving actions while humans engage as observers. A workshop with five game experts informed the system’s design, which was then implemented and deployed in a four-day exhibition. Observational fieldwork and interviews with twelve visitors revealed how people initially sought control, then gradually shifted toward interpreting the plant’s slow, unpredictable, and impartial behaviors as meaningful play. Participants formed emotional connections with both the plant and the virtual pet, extending these reflections to their relationships with nonhuman beings. Our findings contribute empirical insights into interpretive engagement with nonhuman actors and offer design considerations for future plant–digital game systems that embrace materiality, perceived agency, and more-than-human perspectives.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 2cfcb943-94aa-4a20-af17-700f4d38f782Related papers
- Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with DementiaXin Yao Lin, Herman Saksono, Elizabeth Stowell, Margie E. Lachman et al.CSCW 2020 · 29 citations
- Constituency as a Matter of Practice: Moving a Plant StudioOscar Tomico, Doenja Oogjes, Ron WakkaryCHI 2025 · 13 citations
- Designing Multispecies Worlds for Robots, Cats, and HumansEike Schneiders, Steve Benford, Alan Chamberlain, Clara Mancini et al.CHI 2024 · 23 citations
- Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital EnvironmentsMatthew Lakier, Daniel VogelCHI 2024
- TreeB612: Exploring Interactions for Distant Human-Nature EngagementGurim Kim, Byoungjae Kim, Chang Hee LeeCHI 2026 · 2 citations
