Semi-Supervised Synthesis of High-Resolution Editable Textures for 3D Humans
Bindita Chaudhuri, Nikolaos Sarafianos, Linda G. Shapiro, Tony Tung
Abstract
Figure 1 . Given a segmentation map defining the layout of semantic regions in a texture map, our proposed method generates diverse high-resolution texture maps which are then used to render 3D humans. Each example shows a UV map in the inset and the corresponding 3D mesh rendered with the map. The style of each region/class can be controlled individually by manipulating the input style vectors. Note that along each column, the styles of the same classes are the same (for example, the man in the first row and the woman in the second row of the first column are wearing green colored pants).
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Install the CLIlune papers fulltext 2c49d5f5-e8d8-4dcd-815b-dcb78c5686e7Cited by top-tier papers8
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