Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends
Zinan Zhang, Yubo Kou
Abstract
Competitive gaming, a long-standing study context for CSCW, has recently faced criticism due to its design emphasis on competition and achievement, which is associated with adverse phenomena such as player toxicity and anxiety. Recognizing this limit, game designers have proactively made design attempts to ameliorate these unintended consequences of competitive gaming. A notable example is the All Random All Mid (ARAM) mode in League of Legends (LoL), designed to introduce casualness into competitive gaming. To understand how players experience both casualness and competitiveness, a seemingly contradictory pair, we conducted an interview study with ARAM players, finding that ARAM supports 'casual competition' through decentering competition, diversifying interpersonal dynamics, and filling gaps in player needs. We further discuss how game design and player agency co-constitute casual competition, reflect on key aspects of competitive gaming design such as diversity and fairness, and provide implications for competitive gaming design, which may help combat toxicity.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 2b7e0fb3-f5d1-4eb5-8d3a-c6cb0083e631Related papers
- Emotion Regulation in eSports Gaming: A Qualitative Study of League of LegendsYubo Kou, Xinning GuiCSCW 2020 · 82 citations
- Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game CommunityYubo Kou, Xinning GuiCHI 2021 · 85 citations
- GG Go Next... Lobby: How Players Use Queue Dodging to Anticipate and Avoid Negative Experiences in League of LegendsWenhao Yi, Jim Kurt Ferras Duco, Howie Lo, Regan L. MandrykCHI 2026 · 1 citation
- See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with ToxicitySelen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert et al.CHI 2020 · 126 citations
- Designed for Hostility? Toxic Behavior and Ambivalent Game Elements in Online Multiplayer Game GenresBastian KordyakaCHI 2026 · 2 citations
