Lune

CSCW2024Top-tier venue

How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments

Michael Yin, Robert Xiao

2024Year
3Citations

Abstract

Virtual reality (VR) can immerse users into engaging experiences, affording opportunities to study behaviour in simulated contexts such as decision-making processes. However, methodological research into designing meaningful VR experiences -experiences that promote appreciation and deeper understanding of a workis still underdeveloped. In this two-part study, we investigate how visual point-of-view (POV) in VR impacts feelings of meaningfulness and empathy as well as objective decision-making processes. Our study revolves around a VR application that situates users in moral dilemmas from three different POVs. Data from the choices made is augmented with self-reported subjective data. We find that, from different POVs, users' subjective feelings do show change; users show greater empathy for virtual agents and have an increasingly meaningful experience from a first-person perspective, even if this is not always reflected in changes in their decisions. Finally, we discuss the implications of our findings in the context of VR application design.

CCS Concepts: • Human-centered computing → Empirical studies in HCI.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 2a71897d-b533-4b1d-b639-80e336e042f7

Builds on5

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines