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ICCV2023Top-tier venue

Be Everywhere - Hear Everything (BEE): Audio Scene Reconstruction by Sparse Audio-Visual Samples

Mingfei Chen, Kun Su, Eli Shlizerman

2023Year
13Citations
7Top-tier citations

Abstract

Fully immersive and interactive audio-visual scenes are dynamic such that the listeners and the sound emitters move and interact with each other. Reconstruction of an immersive sound experience, as it happens in the scene, requires detailed reconstruction of the audio perceived by the listener at an arbitrary location. The audio at the listener location is a complex outcome of sound propagation through the scene geometry and interacting with surfaces and also the locations of the emitters and the sounds they emit. Due to these aspects, detailed audio reconstruction requires extensive sampling of audio at any potential listener location. This is usually difficult to implement in realistic real-time dynamic scenes. In this work, we propose to circumvent the need for extensive sensors by leveraging audio and visual samples from only a handful of A/V receivers placed in the scene. In particular, we introduce a novel method and end-to-end integrated rendering pipeline which allows the listener to be everywhere and hear everything (BEE) in a dynamic scene in real-time. BEE reconstructs the audio with two main modules, Joint Audio-Visual Representation, and Integrated Rendering Head. The first module extracts the informative audio-visual features of the scene from sparse A/V reference samples, while the second module integrates the audio samples with learned time-frequency transformations to obtain the target sound. Our experiments indicate that BEE outperforms existing methods by a large margin in terms of quality of sound reconstruction, can generalize to scenes not seen in training and runs in real-time speed.

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