DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games
Nikhil Bansal, Kartik Gupta, Kiruthika Kannan, Sivani Pentapati, Ravi Kiran Sarvadevabhatla
Abstract
Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch content. While such content is occasionally relevant in the game context, it sometimes represents a rule violation and impairs the game experience. To address such situations in a timely and scalable manner, we introduce DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions. We build specialized online interfaces to collect game session data and annotate atypical sketch content, resulting in AtyPict, the first ever atypical sketch content dataset. We use AtyPict to train CanvasNet, a deep neural atypical content detection network. We utilize CanvasNet as a core component of DrawMon. Our analysis of post deployment game session data indicates DrawMon's effectiveness for scalable monitoring and atypical sketch content detection. Beyond Pictionary, our contributions also serve as a design guide for customized atypical content response systems involving shared and interactive whiteboards. Code and datasets are available at https://drawm0n.github.io.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 28ed8bbd-aa1d-4563-a82d-2f1210a3017bBuilds on6
- Distance-IoU Loss: Faster and Better Learning for Bounding Box RegressionZhaohui Zheng, Ping Wang, Wei Liu, Jinze Li et al.AAAI 2020 · 4,823 citations
- Efficient and Accurate Arbitrary-Shaped Text Detection With Pixel Aggregation NetworkWenhai Wang, Enze Xie, Xiaoge Song, Yuhang Zang et al.ICCV 2019 · 490 citations
- Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic InstructionAlaaeldin El-Nouby, Shikhar Sharma, Hannes Schulz, R. Devon Hjelm et al.ICCV 2019 · 128 citations
- Mental Models of AI Agents in a Cooperative Game SettingKaty Ilonka Gero, Zahra Ashktorab, Casey Dugan, Qian Pan et al.CHI 2020 · 116 citations
- Exploring the Potential of an Intelligent Tutoring System for Sketching FundamentalsBlake Williford, Matthew Runyon, Wayne Li, Julie Linsey et al.CHI 2020 · 20 citations
Related papers
- Sketchtopia: A Dataset and Foundational Agents for Benchmarking Asynchronous Multimodal Communication with Iconic FeedbackMohd Hozaifa Khan, Ravi Kiran SarvadevabhatlaCVPR 2025
- Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and TextChristopher Clark, Jordi Salvador, Dustin Schwenk, Derrick Bonafilia et al.EMNLP 2021 · 6 citations
- Touchscreen-based Hand Tracking for Remote Whiteboard InteractionXinshuang Liu, Yizhong Zhang, Xin TongUIST 2024 · 8 citations
- Drawing out of Distribution with Neuro-Symbolic Generative ModelsYichao Liang, Josh Tenenbaum, Tuan Anh Le, N. SiddharthNeurIPS 2022 · 12 citations
- Beyond the Clock: Exploring Multimodal Behavior Markers of Mild Cognitive Impairment in Older Adults during Clock Drawing TestLingjie Fan, Junhan Zhao, Yongji Wu, Fengyi Wang et al.UbiComp 2026 · 3 citations
