Recognizing Unintentional Touch on Interactive Tabletop
Xuhai Xu, Chun Yu, Yuntao Wang, Yuanchun Shi
Abstract
A multi-touch interactive tabletop is designed to embody the benefits of a digital computer within the familiar surface of a physical tabletop. However, the nature of current multi-touch tabletops to detect and react to all forms of touch, including unintentional touches, impedes users from acting naturally on them. In our research, we leverage gaze direction, head orientation and screen contact data to identify and filter out unintentional touches, so that users can take full advantage of the physical properties of an interactive tabletop, e.g., resting hands or leaning on the tabletop during the interaction. To achieve this, we first conducted a user study to identify behavioral pattern differences (gaze, head and touch) between completing usual tasks on digital versus physical tabletops. We then compiled our findings into five types of spatiotemporal features, and train a machine learning model to recognize unintentional touches with an F1 score of 91.3%, outperforming the state-of-the-art model by 4.3%. Finally we evaluated our algorithm in a real-time filtering system. A user study shows that our algorithm is stable and the improved tabletop effectively screens out unintentional touches, and provide more relaxing and natural user experience. By linking their gaze and head behavior to their touch behavior, our work sheds light on the possibility of future tabletop technology to improve the understanding of users' input intention.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 287c23c0-3e17-4cfb-812c-82a861ad8f0bCited by top-tier papers6
- GLOBEM: Cross-Dataset Generalization of Longitudinal Human Behavior ModelingXuhai Xu, Xin Liu, Han Zhang, Weichen Wang et al.UbiComp 2023 · 96 citations
- XAIR: A Framework of Explainable AI in Augmented RealityXuhai Xu, Anna Yu, Tanya R. Jonker, Kashyap Todi et al.CHI 2023 · 73 citations
- FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on EarphonesYuntao Wang, Jiexin Ding, Ishan Chatterjee, Farshid Salemi Parizi et al.CHI 2022 · 29 citations
- G-VOILA: Gaze-Facilitated Information Querying in Daily ScenariosZeyu Wang, Yuanchun Shi, Yuntao Wang, Yuchen Yao et al.UbiComp 2024 · 23 citations
- SummAct: Uncovering User Intentions Through Interactive Behaviour SummarisationGuanhua Zhang, Mohamed Adel Naguib Ahmed, Zhiming Hu, Andreas BullingCHI 2025 · 5 citations
Related papers
- Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of InputBaosheng James Hou, Joshua Newn, Ludwig Sidenmark, Anam Ahmad Khan et al.CHI 2023 · 18 citations
- TypeBoard: Identifying Unintentional Touch on Pressure-Sensitive Touchscreen KeyboardsYizheng Gu, Chun Yu, Xuanzhong Chen, Zhuojun Li et al.UIST 2021 · 4 citations
- EchoTouch: Low-power Face-touching Behavior Recognition Using Active Acoustic Sensing on GlassesKaiyi Guo, Tianyu Wu, Yang Gao, Qian Zhang et al.UbiComp 2025 · 3 citations
- ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting FingersZhuojun Li, Chun Yu, Yizheng Gu, Yuanchun ShiCHI 2023 · 6 citations
- Screenless Interactive Tabletop Gaming with Capacitive Surface SensingKrzysztof Adamkiewicz, Julia Dominiak, Anna Walczak, Andrzej Romanowski et al.CHI 2024 · 2 citations
