Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives
Chunyi Sun, Junlin Han, Runjia Li, Weijian Deng, Dylan Campbell, Stephen Gould
Abstract
Transforming 3D shapes into representations that support part-level editing, flexible redesign, and efficient compression is vital for asset customization, content creation, and optimization in digital design. Despite its importance, achieving a representation that balances expressivity, editability, compactness, and interpretability remains a challenge. We introduce 3D2EP, a novel method for 3D shape decomposition that represents objects as a collection of differentiable, parametric primitives. Given a 3D shape represented by a voxel grid, 3D2EP decomposes this into a set of primitive parts, each generated by extruding a scaled 2D profile along a 3D curve, with the requisite components being predicted in a feedforward manner. That is, each primitive is constrained to have a single cross-section profile, up to scale. This enables the primitives to adapt to the data, capturing the geometry with precision but without excess degrees-of-freedom that would stymie editability. Extensive evaluations highlight 3D2EP’s ability to reconstruct complex shapes with a compact and interpretable representation, emphasizing its suitability for a wide range of 3D modeling applications.
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