Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening
Yunhao Li, Zhenbo Yu, Yucheng Zhu, Bingbing Ni, Guangtao Zhai, Wei Shen
Abstract
Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system "Skeleton2Humanoid" which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage II performs an analytical inverse kinematics strategy, which converts the optimized human skeleton motions to humanoid robot motions in a physics simulator, then the converted humanoid robot motions can be served as reference motions for the RL policy to imitate. Stage III introduces a curriculum residual force control policy, which drives the humanoid robot to mimic complex converted reference motions in accordance with the physical law. We verify our system on a typical human motion synthesis task, motion-in-betweening. Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy. Code will be released for research purposes at: https://github.com/michaelliyunhao/Skeleton2Humanoid.
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Cited by top-tier papers2
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- Test-Time Training with Self-Supervision for Generalization under Distribution ShiftsYu Sun, Xiaolong Wang, Zhuang Liu, John Miller et al.ICML 2020 · 1,220 citations
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül VarolICCV 2021 · 672 citations
- Learning Trajectory Dependencies for Human Motion PredictionWei Mao, Miaomiao Liu, Mathieu Salzmann, Hongdong LiICCV 2019 · 534 citations
- HuMoR: 3D Human Motion Model for Robust Pose EstimationDavis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang et al.ICCV 2021 · 398 citations
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