Augmented Vertex Block Descent
Chris Giles, Elie Diaz, Cem Yuksel
Abstract
Vertex Block Descent is a fast physics-based simulation method that is unconditionally stable, highly parallelizable, and capable of converging to the implicit Euler solution. We extend it using an augmented Lagrangian formulation to address some of its fundamental limitations. First, we introduce a mechanism to handle hard constraints with infinite stiffness without introducing numerical instabilities. Second, we substantially improve the convergence in the presence of high stiffness ratios. These changes we introduce allow simulating complex contact scenarios involving rigid bodies with stacking and friction, articulated bodies connected with hard constraints, including joints with limited degrees of freedom, and stiff systems interacting with soft bodies. We present evaluations using a parallel GPU implementation that can deliver real-time performance and stable simulations with low iteration counts for millions of objects interacting via collisions, various joint/attachment constraints, and springs of various stiffness. Our results show superior performance, convergence, and stability compared to the state-of-the-art alternatives.
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- Affine body dynamics: fast, stable and intersection-free simulation of stiff materialsLei Lan, Danny M. Kaufman, Minchen Li, Chenfanfu Jiang et al.SIGGRAPH 2022 · 46 citations
- Vertex Block DescentAnka He Chen, Ziheng Liu, Yin Yang, Cem YukselSIGGRAPH 2024 · 35 citations
- Primal-Dual Non-Smooth Friction for Rigid Body AnimationYi-Lu Chen, Mickaël Ly, Chris WojtanSIGGRAPH 2024 · 4 citations
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