Probabilistic Triangulation for Uncalibrated Multi-View 3D Human Pose Estimation
Boyuan Jiang, Lei Hu, Shihong Xia
Abstract
3D human pose estimation has been a long-standing challenge in computer vision and graphics, where multiview methods have significantly progressed but are limited by the tedious calibration processes. Existing multi-view methods are restricted to fixed camera pose and therefore lack generalization ability. This paper presents a novel Probabilistic Triangulation module that can be embedded in a calibrated 3D human pose estimation method, generalizing it to uncalibration scenes. The key idea is to use a probability distribution to model the camera pose and iteratively update the distribution from 2D features instead of using camera pose. Specifically, We maintain a camera pose distribution and then iteratively update this distribution by computing the posterior probability of the camera pose through Monte Carlo sampling. This way, the gradients can be directly back-propagated from the 3D pose estimation to the 2D heatmap, enabling end-to-end training. Extensive experiments on Hu-man3.6M and CMU Panoptic demonstrate that our method outperforms other uncalibration methods and achieves comparable results with state-of-the-art calibration methods. Thus, our method achieves a trade-off between estimation accuracy and generalizability. Our code is in https://github.com/bymaths/probabilistic triangulation
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Install the CLIlune papers fulltext 25b73c45-502a-4e47-aaa1-74ffc40981ccCited by top-tier papers10
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