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CVPR2025Top-tier venue

Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment

Ziteng Cui, Xuangeng Chu, Tatsuya Harada

2025Year
8Top-tier citations

Abstract

Capturing high-quality photographs under diverse realworld lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality. This challenge becomes more pronounced in multi-view scenarios, where variations in lighting and image signal processor (ISP) settings across viewpoints introduce photometric inconsistencies. Such lighting degradations and viewdependent variations pose substantial challenges to novel view synthesis (NVS) frameworks based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). To address this, we introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under diverse challenging lighting conditions using 3DGS. By adopting per-view color matrix mapping and view adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions-including low-light, overexposure, and varying exposure-while not altering the original 3DGS explicit representation. Compared to previous NeRF-and 3DGSbased baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality. The source code is available at 1 .

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