Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen
Abstract
In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Cited by top-tier papers12
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 116 citations
- Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityParastoo Abtahi, Sidney Q. Hough, James A. Landay, Sean FollmerCHI 2022 · 60 citations
- Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-CrossingLudwig Sidenmark, Dominic Potts, Bill Bapisch, Hans GellersenCHI 2021 · 49 citations
- Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted SelectionLudwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbæk et al.CHI 2023 · 29 citations
- Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VRJingze Tian, Yingna Wang, Keye Yu, Liyi Xu et al.CHI 2024 · 18 citations
Related papers
- A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User InterfacesUta Wagner, Mathias N. Lystbæk, Pavel Manakhov, Jens Emil Sloth Grønbæk et al.CHI 2023 · 93 citations
- Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VRRorik Henrikson, Tovi Grossman, Sean Trowbridge, Daniel Wigdor et al.CHI 2020 · 36 citations
- Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-mapMykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber et al.IEEE VR 2023 · 19 citations
- Disocclusion Headlight for Selection Assistance in VRLili Wang, Jianjun Chen, Qixiang Ma, Voicu PopescuIEEE VR 2021 · 18 citations
- FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual RealityDuotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu et al.IEEE VR 2025 · 5 citations
