OneGT: One-Shot Geometry-Texture Neural Rendering for Head Avatars
Jinshu Chen, Bingchuan Li, Fan Zhang, Songtao Zhao, Qian He
Abstract
Figure 1. Inspired by the traditional rendering tools (shown in the upper part), we propose OneGT, a one-shot neural rendering pipeline (shown in the lower part). Explicitly following the traditional rendering process, our framework contains a prior skeleton-anchoring stage and a posterior texture-rendering stage, thus completely decoupling the geometry and the textures. The final rendered head avatars can be easily edited through simple manipulations of the given control conditions without professional skills.
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