Lune

CHI2025Top-tier venue

Understanding Children's Avatar Making in Social Online Games

Yue Fu, Samuel Schwamm, Amanda Baughan, Nicole M. Powell, Zoe Kronberg, Alicia Owens, Emily Renee Izenman, Dania Alsabeh, Elizabeth Hunt, Michael Rich, David Bickham, Jenny S. Radesky, Alexis Hiniker

2025Year
11Citations

Abstract

Social online games like Minecraft and Roblox have become increasingly integral to children's daily lives. Our study explores how children aged 8 to 13 create and customize avatars in these virtual environments. Through semi-structured interviews and gameplay observations with 48 participants, we investigate the motivations behind children's avatar-making. Our findings show that children's avatar creation is motivated by self-representation, experimenting with alter ego identities, fulfilling social needs, and improving ingame performance. In addition, designed monetization strategies play a role in shaping children's avatars. We identify the "wardrobe effect," where children create multiple avatars but typically use only one favorite consistently. We discuss the impact of cultural consumerism and how social games can support children's identity exploration while balancing self-expression and social conformity.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 2235782e-cd70-41f4-8a11-958d1503eb01

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines